Hope everyone had a save New Years Eve celebration. 2010 is history and here comes 2011. We are busy working on Madden & NCAA at Tiburon. We are most of the way through Production and are about two months away from declaring Alpha on both products. We usually build up and build up and when we get back from holiday break, it’s a big sprint towards the finish line. I equate it to riding a roller-coaster. From August to December, you are clicking up the hill and then once you hit January you are sliding down all the way until ship.
January 2011 also marks my 13th anniversary in the game industry. Back in January 1998, I joined Atomic games. If you haven’t noticed, there’s a new tab / drop-down at the top of the page. This is a series of pages that talk about each game that I’ve made over the years. I’ve only completed Close Combat 3 through Section 8, but I will be putting new ones up Madden Ultimate Team and Madden NFL 11 soon. Each page contains and paragraph talking about what I worked on, the text blurb from the back of each box, screen shots, and if there was a PC demo available, there’s a link to it. For me, its always nice to go back and look over the old stuff and reminisce. If you have any question on what it was like to work on any the games I worked on, drop me a line.
The past three months have been exhausting. This has probably been the most I’ve ever worked between shipping
One of the things I like about working at Tiburon is that we are always striving to improve the processes by which we make games. Sometime is doesn’t happen as fast as people would like, but I see the effort. I can say that the way we make video games now is a lot different than it was on Madden NFL 2002 PC. It’s one of the reasons I wanted to move from programmer to manager was to be part of the improvement.